Les cartes Eventide du week-end
La version physique de l'extension Eventide (Coucheciel) approchant à grand pas, présentations officielles et fuites de cartes s'enchaînent. Voici une compilation de ce que nous avons découvert ces dernières 48 heures.
Les cartes fuitées ont été confirmées par plusieurs sources (dont l'Orb) mais gardez à l'esprit que des détails peuvent néanmoins changer.
Une carte de CaptainScarlet :
Et cinq FNM (des tournois physiques ouverts à tous et prisés des joueurs occasionnels, organisés tous les vendredis soirs par la majorité des magasins de cartes) ont reçu de Wizards of the Coast, afin qu'il soit distribué en lot, une pochette recharge Eventide... L'un des heureux gagnants, Unkle-J, a publié son contenu :
Deux courantes de plus de ColonelWhite :
De LieutenantGreen :
De Sabett :
Du même :
Trois cartes de CaptainBlack :
De ColonelWhite :
De CaptainBlue :
De CaptainBlack :
De LieutenantGreen :
Par CaptainBlue :
De ColonelWhite :
La page de garde du site officiel affiche la carte suivante :
L'article Making Magic - Breaking Eventide de Mark Rosewater se sert de la carte suivante pour expliquer le concept d'Eventide (Coucheciel) :
L'article Feature Article - The Mysteries of Eventide de Doug Beyer se concentre lui sur l'ambiance de l'extension, et l'illustration l'évolution d'un personnage de Lorwyn :
De DestinyAngel :
D'Hydrokinesis :
L'intégralité des cartes présentées officiellement est disponible en VF et en image sur le site officiel, tandis que l'ensemble des cartes fuitées se trouve sur le forum de rumeurs mtgsalvation.
Une carte de CaptainScarlet :
Soul Snuffers (2)(B)(B)
Creature - Elemental Shaman (Uncommon)
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
3/3
Et cinq FNM (des tournois physiques ouverts à tous et prisés des joueurs occasionnels, organisés tous les vendredis soirs par la majorité des magasins de cartes) ont reçu de Wizards of the Coast, afin qu'il soit distribué en lot, une pochette recharge Eventide... L'un des heureux gagnants, Unkle-J, a publié son contenu :
Edge of the Divinity (WB)
Enchantment - Aura (Common)
Enchant Creature
As long as enchanted creature is white it gets +1/+2.
As long as enchanted creature is black it gets +2/+1.
Hoof Skulkin (3)
Artifact creature - Scarecrow (Common)
(?): Target green creature gets +1/+1 until end of turn.
2/2
Wicker Bough Elder (3)(G)
Creature-Treefolk Shaman (Common)
Wicker Bough Elder comes into play with a -1/-1 counter on it.
(G), Remove a -1/-1 counter from Wicker Bough Elder: Destroy target artifact or enchantment.
"Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
4/4
Puncture Blast (2)(R)
Instant (Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Puncture Blast deals 3 damage to target creature or player.
Trapjaw Kelpie (4)(GU)(GU)
Creature - Beast (Common)
Flash (You may play this spell any time you could play an instant.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3/3
Dream Thief (2)(U)
Creature - Faerie Rogue (Common)
Flying
When Dream Thief comes into play, draw a card if you've played another blue spell this turn.
2/1
Cinder Pyromancer (2)(R)
Creature - Elemental Shaman (Common)
(T): Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
"If the whole world burns, I'll never grow old."
0/1
Soul Reap (1)(B)
Sorcery (Common)
Destroy target non-green creature. Its controller loses 3 life if you've played another black spell this turn.
Syphon Life (1)(B)(B)
Sorcery (Uncommon)
Target player loses 2 life and you gain 2 life.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Noggle Hedge-Mage (2)(UR)
Creature - Noggle Wizard (Uncommon)
When Noggle Hedge-Mage comes into play, if you control two or more islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
2/2
Springjack Shepard (3)(W)
Creature - Kithkin Wizard (Uncommon)
Chroma - When Springjack Shepard comes into play put a 0/1 white Goat creature into play for each white mana symbol in the mana costs of permanents you control.
1/2
Deux courantes de plus de ColonelWhite :
Kithkin Spellduster (4)(W)
Creature- Kithkin Wizard (Common)
Flying
(1)(W), sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
2/3
Kithkin Zealot (1)(W)
Creature - Kithkin Cleric (Common)
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
1/3
De LieutenantGreen :
Primalcrux (G)(G)(G)(G)(G)(G)
Creature - Elemental (Rare)
Trample
Chroma - Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
*/*
Grazing Kelpie (3)(GU)
Creature - Beast (Common)
(GU), sacrifice Grazing kelpie: Put target card in a graveyard on the bottom of its owner's library.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
2/3
Favor of the Overbeing (1)(GU)
Enchanment - Aura (Common)
Enchant Creature
As long as enchanted creature is Green, it gets +1/+1 and has Vigilance
As long as enchanted creature is Blue, it gets +1/+1 and Flying
De Sabett :
Du même :
Antler Skulkin (5)
Artifact creature - Scarecrow (Common)
(2): Target white creature gains persist until end of turn. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
3/3
Trois cartes de CaptainBlack :
Lingering Tormentor (3)(B)
Creature - Spirit (Uncommon)
Fear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
2/2
Smoldering Butcher (3)(B)
Creature - Elemental Warrior (Common)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
4/2
Soot Imp (1)(B)(B)
Creature-Imp (Uncommon)
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
1/2
De ColonelWhite :
Double Cleave (1)(RW)
Instant (Common)
Target creature gains double strike until end of turn.
Loyal Gyrfalcon (3)(W)
Creature - Bird (Uncommon)
Defender, Flying
Whenever you play a white spell, Loyal Gyrfalcon loses Defender until end of turn.
3/3
De CaptainBlue :
Dream Fracture (1)(U)(U)
Instant (Uncommon)
Counter target spell. It's controller draws a card.
Draw a card.
Wilderness Hypnotist (2)(U)(U)
Creature - Merfolk Wizard (Common)
(T): Target red or green creature gets -2/-0 until end of turn.
1/3
Shell Skulkin (4)
Artifact Creature - Scarecrow (Common)
(3): Target blue creature gains shroud until end of turn.
3/2
De CaptainBlack :
Stalker Hag (BG)(BG)(BG)
Creature - Hag (Uncommon)
Swampwalk, Forestwalk
3/2
Fang Skulkin (2)
Artifact Creature - Scarecrow (Common)
(2): Target black creature gains Wither until end of turn. (This deals damage to creatures in the form of -1/-1 counters.)
2/1
De LieutenantGreen :
Regal Force (4)(G)(G)(G)
Creature - Elemental (Rare)
When Regal Force comes into play, draw a card for each green creature you control
5/5
Savage Conception (3)(G)(G)
Sorcery (Uncommon)
Put a 3/3 green Beast creature token into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Tilling Treefolk (2)(G)
Creature - Treefolk Druid (Common)
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
1/3
Par CaptainBlue :
Banishing Knack (U)
Instant (Common)
Until end of turn, target creature gains "(T): Return target nonland permanent to its owner's hand.".
Razorfin Abolisher (2)(U)
Creature - Merfolk Wizard (Uncommon)
(1)(U), (T): Return target creature with a counter on it to its owner's hand.
2/2
Gilder Bairn (1)(GU)(GU)
Creature - Ouphe (Uncommon)
(2)(GU), (Q): For each counter on target permanent, put another of those counters on that permanent.
1/3
De ColonelWhite :
Cenn's Enlistment (3)(W)
Sorcery (Common)
Put two 1/1 white Kithkin Soldier creature tokens into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
Battlegate Mimic (1)(RW)
Creature - Shapeshifter (Common)
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
2/1
La page de garde du site officiel affiche la carte suivante :
L'article Making Magic - Breaking Eventide de Mark Rosewater se sert de la carte suivante pour expliquer le concept d'Eventide (Coucheciel) :
L'article Feature Article - The Mysteries of Eventide de Doug Beyer se concentre lui sur l'ambiance de l'extension, et l'illustration l'évolution d'un personnage de Lorwyn :
De DestinyAngel :
Heartlash Cinder (1)(R)
Creature - Elemental Warrior (Common)
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1
Hotheaded Giant (3)(R)
Creature - Giant Warrior (Common)
Haste
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
4/4
Duergar Assailant (RW)
Creature - Dwarf Soldier (Common)
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
1/1
D'Hydrokinesis :
Grudgemare (2)(RW) (RW)
Creature - Elemental (Uncommon)
Whenever Grudgemare is dealt damage, this deals that much damage to target creature or player.
3/3
Split Fuzzball (1)(UR)(UR)
Creature - Elemental (Rare)
(UR)(UR), (T), tap two untapped red creatures you control: This deals 3 damage to target creature or player.
(UR)(UR), (Q), untap two tapped blue creatures you control: Return target creature to its owners hand.
2/2
L'intégralité des cartes présentées officiellement est disponible en VF et en image sur le site officiel, tandis que l'ensemble des cartes fuitées se trouve sur le forum de rumeurs mtgsalvation.
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